using System;
using System.Collections.Generic;
using System.Text;

namespace Zsa.Emulation.Sound
{

    public enum SoundChannels
    {
        /// <summary>
        /// Unknown.
        /// </summary>
        Unknown = 0x00,
        /// <summary>
        /// The first sound channel.
        /// </summary>
        ChannelOne = 0x01,
        ChannelTwo = 0x02,
        ChannelThree =0x04,
        ChannelFour = 0x08,
        ChannelFive = 0x0F,
        Reserved = 1 << 5 | 1 << 6 | 1 << 7
    }
}
